Get started with tsparticles-updater-stroke-color CDN

MIT licensed

TS Particles library: updates stroke color with tsparticles-updater-stroke-color.

Tags:
  • tsparticles
  • particles.js
  • particlesjs
  • particles
  • particle
  • canvas
  • jsparticles
  • xparticles
  • particles-js
  • particles-bg
  • particles-bg-vue
  • particles-ts
  • particles.ts
  • react-particles-js
  • react-particles.js
  • react-particles
  • react
  • reactjs
  • vue-particles
  • ngx-particles
  • angular-particles
  • particleground
  • vue
  • vuejs
  • preact
  • preactjs
  • jquery
  • angularjs
  • angular
  • typescript
  • javascript
  • animation
  • web
  • html5
  • web-design
  • webdesign
  • css
  • html
  • css3
  • animated
  • background
  • confetti
  • fireworks
  • fireworks-js
  • confetti-js
  • confettijs
  • fireworksjs
  • canvas-confetti

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How to start using tsparticles-updater-stroke-color CDN


import * as TSParticles from 'tsparticles-engine';
import { updaters } from 'tsparticles-updaters';

// Set up the particles container and create the particle system
const particlesContainer = document.querySelector('#tsparticles');

const particleInit = async () => {
  await TSParticles.loadLite(particlesContainer);

  const particleSystem = TSParticles.init(particlesContainer, {
    fpsLimit: 60,
    particles: {
      number: {
        value: 50,
        density: {
          enable: true,
          value_area: 800,
        },
      },
      color: {
        value: '#ffffff',
      },
      shape: {
        type: 'circle',
      },
      size: {
        value: 5,
        random: true,
        anim: {
          enable: false,
          speed: 4,
          size_min: 0.1,
          sync: false,
        },
      },
      line_linked: {
        enable: false,
        distance: 150,
        color: '#ffffff',
        opacity: 0.4,
        width: 1,
      },
    },
    interactivity: {
      detectsOn: 'canvas',
      events: {
        onHover: {
          enable: true,
          mode: 'repulse',
        },
      },
      modes: {
        grab: {
          distance: 400,
          line_linked: {
            opacity: 1,
          },
        },
        bubble: {
          distance: 400,
          size: 40,
          duration: 2,
          opacity: 8,
          speed: 3,
        },
        repulse: {
          distance: 200,
          duration: 0.4,
        },
      },
    },
    updaters: [updaters.StrokeColor],
  });

  // Update stroke color on each particle
  particleSystem.updateStrokeColor();
};

particleInit();
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