Get started with tsparticles-preset-fire CDN
MIT licensed
Tsparticles-preset-fire is a particle system preset for Three.js library, creating realistic fire effects.
Tags:- tsparticles
- particles.js
- particlesjs
- particles
- particle
- canvas
- jsparticles
- xparticles
- particles-js
- particles-bg
- particles-bg-vue
- particles-ts
- particles.ts
- react-particles-js
- react-particles.js
- react-particles
- react
- reactjs
- vue-particles
- ngx-particles
- angular-particles
- particleground
- vue
- vuejs
- preact
- preactjs
- jquery
- angularjs
- angular
- typescript
- javascript
- animation
- web
- html5
- web-design
- webdesign
- css
- html
- css3
- animated
- background
- confetti
- fireworks
- fireworks-js
- confetti-js
- confettijs
- fireworksjs
- canvas-confetti
Stable version
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How to start using tsparticles-preset-fire CDN
<!DOCTYPE html>
<html>
<head>
<title>Get started with tsparticles-preset-fire CDN - cdnhub.io</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100vh; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/worksans.min.css"></script>
<script src="https://cdn.jsdelivr.net/npm/@tweenjs/tween.min/dist/TWEEN.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/Detector.js"></script>
<script src="https://cdn.cdnhub.io/tsparticles-preset-fire/2.12.0/tsparticles.preset.fire.min.js"></script>
<script>
if (!Detector.webgl) {
Detector.addGetWebGLMessage();
return;
}
const particleContainer = document.createElement('div');
document.body.appendChild(particleContainer);
const particles = new TSParticles.DefaultPlugin({
container: particleContainer,
backgroundMode: {
color: '#000',
},
fpsLimit: 60,
preset: 'tsparticles-preset-fire',
particles: {
number: 50,
color: {
value: '#ffffff',
anim: {
enable: true,
speed: 1,
sync: false,
},
},
size: {
value: 5,
random: true,
anim: {
enable: false,
speed: 0,
size: 0,
sync: false,
},
},
opacity: {
value: 0.5,
random: true,
anim: {
enable: false,
speed: 1,
opacity: 1,
sync: false,
},
},
lineLinked: {
enable: false,
distance: 150,
color: '#ffffff',
opacity: 0.4,
width: 1,
},
move: {
enable: true,
speed: 1,
direction: 'none',
random: true,
straight: false,
outModes: {
default: 'bounce',
bottom: 'bounce',
left: 'reflect',
right: 'reflect',
},
},
},
interactivity: {
detectsOn: 'canvas',
events: {
onHover: {
enable: true,
mode: 'repulse',
},
onClick: {
enable: true,
mode: 'push',
},
resize: true,
},
modes: {
grab: {
distance: 400,
lineLinked: {
opacity: 1,
},
},
bubble: {
distance: 400,
size: 40,
duration: 2,
opacity: 8,
speed: 3,
},
repulse: {
distance: 200,
duration: 0.4,
},
push: {
distance: 400,
duration: 0.4,
},
remove: {
enabled: true,
quantity: 1,
},
},
},
custom: {
mouseActions: {
hover: {
distance: 200,
},
click: {
quantity: 1,
},
},
},
debug: {
show: false,
},
});
particles.init();
</script>
</body>
</html>
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